
If I didn't really like the game, I wouldn't have put in this amount of time for what is merely practice for the actual game, which is the dungeon. I routinely beat the novice arena now and sometimes the expert arena. I'd say that's probably split about 60%-40% arena to dungeon. Still a noob, yes, but I've been here in the forums a while and Steam says I've played Exanima 23 hours. OK, I think I've been around here long enough now not to be dismissed as a completely uninformed noob. I'm not hating on the game, I'm giving what I consider is probably a fairly common opinion of Exanima, FWIW to the devs. But repect the right of folks to have opinions different from yours. You opinion is almost certainly different, which is cool. Raise the corpse in the inn, possess it and open the door from the inside.This is my opinion. Alternatively the 2nd key can be acquired by a combination of Command dead and Possession.this key opens the door in the inn and will allow you to loop around without having to use the secret route to get there you will need to use a secret route that starts from the left side of the bridge. This area is initially accessible through Level 4. One key will unlock a door from the north-east portion of the map with the rest of the Market.If he is not stopped we will have another great threat upon us. You must stop him, no one else has the authority. Amatine claims to have someone who can truly wake the sentries, and he intends to do it. I would have left word either way, but I'm afraid I must also warn you of a great danger. I hope to see you again soon, please do not risk everything for this dying city. I would have sought you out, but with everything that's happening I had to settle for this letter. I am due to leave with the next group in five days. I have heard of your foolhardy endeavours.

I hope this letter finds you well and whole. He's not said much more, but we trust him well. If we're to find ourselves danger and with no escape, then we should gather all in the same place, surround it with the rods and wait for help. He says they're useless on their own, and he made us each swear to keep our rod and its crystal safe. Methis gave me and some others these rods. Your friend who begs you will forgive him, I hope that you can find peace when this is all over. I will seek other ways to reach people, perhaps I'll join the fight. I used to be proud of what we do, but now all I feel as I stand on our stage is shame. I know you are being pressured, and probably under threat, but it is too much to bear. We challenged the mind, we asked the questions! Look at us now, acting out badly written lies, pretending nothing's wrong. I'm sorry Stenris, but I'm going to leave the company. Able to be reached through the bars of the room in the market by hitting it multiple times with long dropped items very carefully.Ī single-edged two-handed sword with a slightly curved blade. Unfortunately, the flames seem to make no difference to the swords stats or how it functions, making it only useful for providing light without the need of a torch. Įngulfs the blade in flames when socketed with an Amber Crystal. Police Armory, Accessible from one exit from Level 7.5. This may have been an intended solution by Bare Mettle, as the skeleton is unusually docile towards the player when reanimated. Its possible to very easily reach the healing jar in the tavern by using Mind Thamaturgy to possess the dead skeleton laying next to it. One guaranteed spawn near a skeleton's body across the broken part of a tavern's floor, another in a random wicker chest There are a total of five Faels in the market. Their horns act as a barrier blocking most attacks to the head. Slash damage blocked when hit claws(damage from mace still works).Ī large naked demonspawn, possessing extreme speed and strength.

Immune to Mind Thaumaturgy.Ī stronger, larger, more aggressive variant of the Ghoul. Creatures NameĪ naked demonspawn who is swift.


Accessible from Level 4, Level 5 and Level 7.5.
